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War may never change, but Fallout sure has
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(Image credit: Interplay)
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Bethesda wasn't always synonymous with Fallout. A certain generation of hardcore PC RPG fans resented the studio's increasingly mainstream, console-friendly take on role-playing titles, and turning an isometric classic into something like Fallout 3 – ungenerously referred to ahead of launch as "Oblivion with guns" – was treated as something akin to blasphemy. No one felt the pressure more than the developers at Bethesda.
"There was a section of the Fallout fandom that felt that a team famous for making elves and fantasy games should not be touching this series," as Angela Browder, associate art producer at Bethesda at the time, says in Edge magazine issue 419. "It was surprising to us how much hate we got. They were not very happy that we had bought this license."
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"You look at the amount of fans that Fallout had for 1 and 2, which expanded with 3 and expanded with 4, and now you have a television show," Browder concludes. "That, to me, is the success of it – all these people who became lifers."
Dustin BaileySocial Links NavigationStaff WriterDustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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